We worked with Andersen to create a virtual reality showroom for their Windows Pro Division. It'll complement their physical showroom in Bayport. In the first phase, we'll establish a functional baseline and foundation for a fully realized VR product. The final product will be developed on the Unreal engine and use HTC Vive Pro hardware for a photorealistic experience.
• Provide a quality customer journey to explore Andersen Windows' product range and design options.
• Facilitate interactive co-creation among homeowners, builders, architects, and designers.
• Create a strong interest in Andersen products during the selection process.
• Change the window and patio door selection process to enhance brand recognition.
• Provide scalability, complement physical displays in showrooms, and be accessible anywhere.
• Increase awareness, preference, share, and average selling price (ASP).
In the Andersen VR Showroom, users start by choosing either the Home Design view or the Product Showcase. At any point, they can toggle between product selection and style exploration. Each view offers a guided tutorial through product and home design choices, concluding with the submission of their selections.
High-Level User Flow
This view allows detailed interior and exterior customization to complement their product choices. Product slots are initially filled with "Ghost" elements until users make selections. They can further personalize their vision by choosing from six home styles and seven geographic regions.
Information Architecture: